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	<title>FuncWorks, LLC</title>
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	<link>http://www.funcworks.com</link>
	<description>Feel The Func</description>
	<lastBuildDate>Sat, 18 Feb 2012 18:57:11 +0000</lastBuildDate>
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		<title>GameMarx EP77 &#8211; Heads Up Displays And In Game UI</title>
		<link>http://feedproxy.google.com/~r/Gamemarx/~3/KuYn5BAwiw0/gamemarx-ep77-heads-up-displays-and-in-game-ui.aspx</link>
		<comments>http://feedproxy.google.com/~r/Gamemarx/~3/KuYn5BAwiw0/gamemarx-ep77-heads-up-displays-and-in-game-ui.aspx#comments</comments>
		<pubDate>Sat, 18 Feb 2012 18:57:11 +0000</pubDate>
		<dc:creator>Mike</dc:creator>
				<category><![CDATA[GameMarx]]></category>

		<guid isPermaLink="false">http://www.funcworks.com/?guid=88d44d75bdf86fc2686b9f222ee504bc</guid>
		<description><![CDATA[This week we talk about what makes a good HUD and how to communicate game status to the player.&#160; We also talk about the effects of the Double Fine Adventure kickstarter, and what Gatekeeper from Apple might become.

Kickstarter of the Week: Code H...]]></description>
			<content:encoded><![CDATA[<p>This week we talk about what makes a good HUD and how to communicate game status to the player.&#160; We also talk about the effects of the Double Fine Adventure kickstarter, and what Gatekeeper from Apple might become.</p>

<p><strong>Kickstarter of the Week: </strong><a href="http://www.kickstarter.com/projects/primerist/code-hero-a-game-that-teaches-you-to-make-games-he"><strong>Code Hero: A Game That Teaches You To Make Games</strong></a></p>

<p>Show Notes:</p>

<ul>
  <li>AppHub Forums: <a href="http://forums.create.msdn.com/forums/p/100265/595986.aspx#595986">Recent Dashboard Update</a></li>

  <li>Official Xbox Magazine: <a href="http://www.oxmonline.com/dev-indie-games-channel-wont-survive-death-xbox-360">Dev: Indie Games channel won't survive the death of the Xbox 360</a></li>

  <li>Destructiod:&#160; <a href="http://www.destructoid.com/a-countdown-for-mechwarrior-tactics-appears-221783.phtml">A countdown for MechWarrior Tactics appears</a></li>

  <li>Official Xbox Magazine: <a href="http://www.oxmonline.com/next-xbox-will-reportedly-have-hd-touchscreen-traditional-controller-hybrid">Next Xbox will reportedly have HD touchscreen-traditional controller hybrid</a></li>

  <li>Zeboyd Games:&#160; <a href="http://zeboyd.com/2012/02/14/so-you-want-to-be-an-indie-game-developer/">So You Want to Be an Indie Game Developer?</a></li>

  <li>Ars Technica:&#160; <a href="http://arstechnica.com/apple/news/2012/02/developers-gatekeeper-a-concern-but-still-gives-power-users-control.ars">Mac developers: Gatekeeper is a concern, but still gives power users control</a></li>

  <li>Develop: <a href="http://www.develop-online.net/news/39846/Zynga-MyFarm-source-code-row-heading-to-courts">Zynga MyFarm source code row heading to courts</a></li>

  <li>Destructiod:&#160; <a href="http://www.destructoid.com/ubisoft-s-ps-vita-bullsh-t-is-truly-incredible-222041.phtml">Ubisoft's PS Vita bullsh*t is truly incredible</a></li>

  <li>Official Xbox Magazine: <a href="http://www.oxmonline.com/epic-there-are-too-many-platforms">Epic: There are too many platforms</a></li>

  <li>Destructiod: <a href="http://www.destructoid.com/-double-fine-adventure-going-drm-free-for-pc-mac-linux-221879.phtml">'Double Fine Adventure' going DRM-free for PC, Mac, Linux</a></li>

  <li>Develop: <a href="http://www.develop-online.net/news/39783/Tim-Schafer-Console-patches-cost-40k">Tim Schafer: Console patches cost $40k</a></li>

  <li>The Escapist: <a href="http://www.escapistmagazine.com/videos/view/jimquisition/5362-Welcoming-A-Digital-Future">JIMQUISITION Welcoming A Digital Future</a></li>

  <li>Develop: <a href="http://www.develop-online.net/news/39787/Obsidian-considering-Kickstarter-game">Obsidian considers Kickstarter game</a></li>

  <li>Destructiod: <a href="http://www.destructoid.com/brian-fargo-may-attempt-kickstarting-a-wasteland-sequel-221929.phtml">Brian Fargo may attempt kickstarting a Wasteland sequel</a></li>

  <li>Develop: <a href="http://www.develop-online.net/news/39820/Unity-CEO-backs-Kickstarter-for-gamified-dev-tool">Unity CEO backs Kickstarter for gamified dev tool</a></li>

  <li>CodePlex: <a href="http://wp7adrotator.codeplex.com/">Windows Phone 7 Ad Rotator</a></li>
</ul><img src="http://feeds.feedburner.com/~r/Gamemarx/~4/KuYn5BAwiw0" height="1" width="1"/>]]></content:encoded>
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		</item>
		<item>
		<title>GameMarx Special &#8211; Developer&#8217;s Look at EvilQuest</title>
		<link>http://feedproxy.google.com/~r/Gamemarx/~3/O9QgwZ_Hwqc/developer-s-look-at-evilquest.aspx</link>
		<comments>http://feedproxy.google.com/~r/Gamemarx/~3/O9QgwZ_Hwqc/developer-s-look-at-evilquest.aspx#comments</comments>
		<pubDate>Wed, 15 Feb 2012 16:00:17 +0000</pubDate>
		<dc:creator>Mike</dc:creator>
				<category><![CDATA[GameMarx]]></category>

		<guid isPermaLink="false">http://www.funcworks.com/?guid=27ba9558a1e970e51ee00300f57b39cb</guid>
		<description><![CDATA[
                                                         Mike, Dylan, and Cicelie take a look at EvilQuest from a game  developer's perspective. EvilQuest is an RPS available on Xbox Live  Indie Games.]]></description>
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                                                         <br /><p>Mike, Dylan, and Cicelie take a look at EvilQuest from a game  developer's perspective. EvilQuest is an RPS available on Xbox Live  Indie Games.</p><img src="http://feeds.feedburner.com/~r/Gamemarx/~4/O9QgwZ_Hwqc" height="1" width="1"/>]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>GameMarx Special &#8211; Indieview &#8211; Chaosoft Games</title>
		<link>http://feedproxy.google.com/~r/Gamemarx/~3/yRD-jysgk2Q/indieview-chaosoft-games.aspx</link>
		<comments>http://feedproxy.google.com/~r/Gamemarx/~3/yRD-jysgk2Q/indieview-chaosoft-games.aspx#comments</comments>
		<pubDate>Tue, 14 Feb 2012 15:12:21 +0000</pubDate>
		<dc:creator>Mike</dc:creator>
				<category><![CDATA[GameMarx]]></category>

		<guid isPermaLink="false">http://www.funcworks.com/?guid=2d25d9d54909e57d074bed0a42a2a123</guid>
		<description><![CDATA[
                                                         Interview with Chaosoft Games at the release party for EvilQuest]]></description>
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                                                         <br /><p>Interview with Chaosoft Games at the release party for EvilQuest</p><img src="http://feeds.feedburner.com/~r/Gamemarx/~4/yRD-jysgk2Q" height="1" width="1"/>]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>GameMarx EP76 &#8211; Decoding Feedback</title>
		<link>http://feedproxy.google.com/~r/Gamemarx/~3/7tG3jpnjKf8/gamemarx-ep76-decoding-feedback.aspx</link>
		<comments>http://feedproxy.google.com/~r/Gamemarx/~3/7tG3jpnjKf8/gamemarx-ep76-decoding-feedback.aspx#comments</comments>
		<pubDate>Sat, 11 Feb 2012 20:39:57 +0000</pubDate>
		<dc:creator>Mike</dc:creator>
				<category><![CDATA[GameMarx]]></category>

		<guid isPermaLink="false">http://www.funcworks.com/?guid=f51844c6393d8f1841fe658dd89cd14f</guid>
		<description><![CDATA[This week we discuss Double Fine's crazy successful kickstarter, some other news, and how to handle feedback during game development.

Show Notes:


  Develop: XBLIG isn't growing, developer claims

  GiantBomb: Blizzard Disputing Valve’s Trademarkin...]]></description>
			<content:encoded><![CDATA[<p>This week we discuss Double Fine's crazy successful kickstarter, some other news, and how to handle feedback during game development.</p>

<p>Show Notes:</p>

<ul>
  <li>Develop: <a href="http://www.develop-online.net/news/39703/XBLIG-isnt-growing-says-developer">XBLIG isn't growing, developer claims</a></li>

  <li>GiantBomb: <a href="http://www.giantbomb.com/news/blizzard-disputing-valves-trademarking-of-dota/3979/">Blizzard Disputing Valve’s Trademarking of DOTA</a></li>

  <li>D'Arcy from Winnipeg: <a href="http://geekswithblogs.net/dlussier/archive/2012/02/10/148655.aspx">NES Fanboi’s Dream–Ryu in Super Mario Bros?!</a></li>

  <li>FastCompany: <a href="http://www.fastcompany.com/1815230/zynga-hasbro-scrabble-words-with-friends">&quot;Words With Friends&quot; Board Game Coming From The Makers Of Scrabble</a></li>

  <li>Develop: <a href="http://www.develop-online.net/news/39698/Apple-ban-on-counterfeit-and-fake-apps">Apple ban on counterfeit and clone apps</a></li>

  <li>Develop: <a href="http://www.develop-online.net/news/39731/VIDEO-Stand-up-comedy-on-Zynga-cloning">VIDEO: Stand-up comedy on Zynga cloning</a></li>

  <li>Kickstarter: <a href="http://www.kickstarter.com/projects/66710809/double-fine-adventure">Double Fine Adventure</a></li>

  <li>Twitter: <a href="https://twitter.com/#!/timjustraised">@TimJustRaised</a></li>

  <li>The Bottom Feeder: <a href="http://jeff-vogel.blogspot.com/2012/01/now-you-yes-you-can-design-dungeons-and.html">Now You (Yes, You!) Can Design Dungeons and Dragons!!!!!!!</a></li>

  <li>Amazon: <a href="http://www.amazon.com/Theory-Fun-Game-Design/dp/1932111972/ref=sr_1_2?s=books&amp;ie=UTF8&amp;qid=1328992533&amp;sr=1-2">A Theory of Fun for Game Design</a></li>
</ul><img src="http://feeds.feedburner.com/~r/Gamemarx/~4/7tG3jpnjKf8" height="1" width="1"/>]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		</item>
		<item>
		<title>GameMarx EP75 &#8211; Developer Tools</title>
		<link>http://feedproxy.google.com/~r/Gamemarx/~3/vFRmiLZqnOU/gamemarx-ep75-developer-tools.aspx</link>
		<comments>http://feedproxy.google.com/~r/Gamemarx/~3/vFRmiLZqnOU/gamemarx-ep75-developer-tools.aspx#comments</comments>
		<pubDate>Sat, 04 Feb 2012 18:02:25 +0000</pubDate>
		<dc:creator>Mike</dc:creator>
				<category><![CDATA[GameMarx]]></category>

		<guid isPermaLink="false">http://www.funcworks.com/?guid=c65852dcfaa4c4b2a92aee4407ac05d5</guid>
		<description><![CDATA[This week we cover current news, tools every game developer should be using, and what project scope should be for small development team.

Show Notes:


  Official Xbox Magazine: Harmonix's CEO top contributor to Stephen Colbert's Super PAC 

  GiantBo...]]></description>
			<content:encoded><![CDATA[<p>This week we cover current news, tools every game developer should be using, and what project scope should be for small development team.</p>

<p>Show Notes:</p>

<ul>
  <li>Official Xbox Magazine: <a href="http://www.oxmonline.com/harmonixs-ceo-top-contributor-stephen-colberts-super-pac">Harmonix's CEO top contributor to Stephen Colbert's Super PAC</a> </li>

  <li>GiantBomb: <a href="http://www.giantbomb.com/news/mass-effect-3-demo-provides-temp-xbl-gold-access/3960/">Mass Effect 3 Demo Provides Temp XBL Gold Access</a> </li>

  <li>Destructoid: <a href="http://www.destructoid.com/humble-bundle-comes-to-android-plus-pc-mac-and-linux--220790.phtml">Humble Bundle comes to Android (plus PC, Mac, and Linux)</a> </li>

  <li>Tested: <a href="http://www.tested.com/news/windows-phone-8-apollo-features-revealed-in-insider-video/3540/">Windows Phone 8 &quot;Apollo&quot; Features Revealed in Insider Video</a> </li>

  <li>Window's Azure Blog: <a href="http://blogs.msdn.com/b/windowsazure/archive/2012/02/03/windows-azure-toolkit-for-social-games-updates.aspx">Windows Azure Toolkit for Social Games Updates</a> </li>

  <li>Gamasutra: <a href="http://www.gamasutra.com/view/feature/6687/talking_copycats_with_zyngas_.php">Talking Copycats with Zynga's Design Chief</a> </li>

  <li>Develop: <a href="http://www.develop-online.net/news/39621/Triple-Town-creator-sues-over-blatant-plagiarism">Triple Town dev sues over 'blatant plagiarism'</a> </li>

  <li>Ars Technica: <a href="http://arstechnica.com/gaming/news/2012/01/parcel-gamer-wants-to-share-used-game-profits-with-publishers.ars">Parcel Gamer wants to share used game profits with publishers</a> </li>

  <li>Ars Technica: <a href="http://arstechnica.com/gaming/reviews/2012/02/my-life-as-a-cat-an-hour-with-terry-cavanaghs-chatchat-mmo.ars">My life as a cat: an hour with Terry Cavanagh's ChatChat MMO</a> </li>

  <li>DIY Gamer: <a href="http://www.diygamer.com/2012/02/igns-indie-dev-reality-series-returns-lazy-8/">IGN’s Indie Dev Reality Series Returns; Go Lazy 8!</a> </li>
</ul>

<p>Forum Question:&#160; <a href="http://forums.create.msdn.com/forums/p/99407/591513.aspx">Project scope when you have one developer</a></p>

<p>Tools Mentioned:</p>

<ul>
  <li>Source Control / Mercurial (Hg): <a href="https://bitbucket.org/">Bitbucket</a> | <a href="http://tortoisehg.bitbucket.org/">TortoiseHg</a> | <a href="http://visualhg.codeplex.com/">VisualHg</a> </li>

  <li>Asset Backup: <a href="https://www.dropbox.com">Dropbox</a> </li>

  <li>Project Management / Kanban Board: <a href="http://www.agilezen.com/">AgileZen</a> | <a href="https://trello.com/">Trello</a> </li>

  <li>Measurement Tools: <a href="http://create.msdn.com/en-US/education/catalog/utility/performance_utility">XNA Timeruler</a> | <a href="http://www.microsoft.com/download/en/details.aspx?displaylang=en&amp;id=6812">DirectX PIX</a> | <a href="http://msdn.microsoft.com/en-us/library/ms182372.aspx">Visual Studio Performance Profiling</a> | <a href="http://msdn.microsoft.com/en-us/library/bb975830(v=xnagamestudio.40).aspx">XNA Framework Remote Performance Monitor</a> </li>
</ul><img src="http://feeds.feedburner.com/~r/Gamemarx/~4/vFRmiLZqnOU" height="1" width="1"/>]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		</item>
		<item>
		<title>Facebook Group</title>
		<link>http://feedproxy.google.com/~r/Knoxna/~3/MYSIXUptwgM/facebook-group.aspx</link>
		<comments>http://feedproxy.google.com/~r/Knoxna/~3/MYSIXUptwgM/facebook-group.aspx#comments</comments>
		<pubDate>Thu, 02 Feb 2012 15:47:49 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Knoxna]]></category>

		<guid isPermaLink="false">http://knoxna.org/News/2012/02/02/facebook-group.aspx</guid>
		<description><![CDATA[I’ve setup a Facebook group for Knoxna: http://www.facebook.com/groups/knoxna/  I’ll post the meetings as events to the group as well.&#160; Please feel free to join the group and pass around the link to anyone you think may be interested in Knoxna.]]></description>
			<content:encoded><![CDATA[<p>I’ve setup a Facebook group for Knoxna: <a title="http://www.facebook.com/groups/knoxna/" href="http://www.facebook.com/groups/knoxna/">http://www.facebook.com/groups/knoxna/</a></p>  <p>I’ll post the meetings as events to the group as well.&#160; Please feel free to join the group and pass around the link to anyone you think may be interested in Knoxna.</p><img src="http://feeds.feedburner.com/~r/Knoxna/~4/MYSIXUptwgM" height="1" width="1"/>]]></content:encoded>
			<wfw:commentRss>http://www.funcworks.com/33325/facebook-group/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>GameMarx EP74 &#8211; Making Your Game Socially Acceptable</title>
		<link>http://feedproxy.google.com/~r/Gamemarx/~3/dZoNt2noWKs/gamemarx-ep74-making-your-game-socially-acceptable.aspx</link>
		<comments>http://feedproxy.google.com/~r/Gamemarx/~3/dZoNt2noWKs/gamemarx-ep74-making-your-game-socially-acceptable.aspx#comments</comments>
		<pubDate>Sat, 28 Jan 2012 19:11:55 +0000</pubDate>
		<dc:creator>Mike</dc:creator>
				<category><![CDATA[GameMarx]]></category>

		<guid isPermaLink="false">http://www.funcworks.com/?guid=f6a53543322572cb4ff89d48537b520f</guid>
		<description><![CDATA[This week we discuss several Microsoft rumors, how Words with Friends beat Scrabulous and what game developers can learn from it.

Show Notes:


  GiantBomb: Tiny Tower Devs Suggest Zynga Really, Really Loves Tiny Tower

  Develop: Quarrel vs the games...]]></description>
			<content:encoded><![CDATA[<p>This week we discuss several Microsoft rumors, how Words with Friends beat Scrabulous and what game developers can learn from it.</p>

<p>Show Notes:</p>

<ul>
  <li>GiantBomb: <a href="http://www.giantbomb.com/news/tiny-tower-devs-suggest-zynga-really-really-loves-tiny-tower/3935/">Tiny Tower Devs Suggest Zynga Really, Really Loves Tiny Tower</a></li>

  <li>Develop: <a href="http://www.develop-online.net/blog/305/Quarrel-vs-the-games-industry-Who-was-right">Quarrel vs the games industry: Who was right?</a></li>

  <li>Windows Store for developers: <a href="http://blogs.msdn.com/b/windowsstore/archive/2012/01/20/designing-the-windows-store-user-experience.aspx">Designing the Windows Store user experience</a></li>

  <li>Develop: <a href="http://www.develop-online.net/news/39578/Rumour-Microsoft-to-open-new-Kinect-studios">Rumour: Microsoft to open new Kinect studios</a></li>

  <li>Extra Guy: <a href="http://www.extraguy.com/2012/01/rumor-microsoft-dropping-microsoft-points/">RUMOR: Microsoft dropping Microsoft points</a></li>

  <li>Develop: <a href="http://www.develop-online.net/news/39580/Next-gen-Xbox-chips-enter-production-for-devs">Next-gen Xbox chips 'enter production for devs'</a></li>

  <li>The Daily What: <a href="http://geeks.thedailywh.at/2012/01/26/xbox-720-rumors-of-the-day/">Xbox 720 Rumors of the Day</a></li>

  <li>Official Xbox Magazine: <a href="http://www.oxmonline.com/indieverse-how-add-achievements-xbox-live-indie-games">Indieverse: How to Add Achievements to Xbox Live Indie Games</a></li>

  <li>XNA Forums: <a href="http://forums.create.msdn.com/forums/p/98996/589245.aspx">an idea so crazy.....it just might work</a></li>

  <li>Develop: <a href="http://www.develop-online.net/news/39614/XBLA-hits-record-144-million-in-revenue-for-2011">XBLA hits 'record $144 million in revenue for 2011'</a></li>

  <li>Develop: <a href="http://www.develop-online.net/news/39587/App-Store-dev-payout-soars-past-4-billion">App Store dev payout soars past $4 billion</a></li>

  <li>Fast Company: <a href="http://www.fastcompany.com/1810607/words-with-friends-lexulous-scrabble-zynga">How Words With Friends Beat Scrabble At Its Own Game</a></li>
</ul><img src="http://feeds.feedburner.com/~r/Gamemarx/~4/dZoNt2noWKs" height="1" width="1"/>]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>GameMarx EP73 &#8211; Level Up Your Game</title>
		<link>http://feedproxy.google.com/~r/Gamemarx/~3/7M9LiRt446k/gamemarx-ep73-level-up-your-game.aspx</link>
		<comments>http://feedproxy.google.com/~r/Gamemarx/~3/7M9LiRt446k/gamemarx-ep73-level-up-your-game.aspx#comments</comments>
		<pubDate>Sat, 21 Jan 2012 19:53:18 +0000</pubDate>
		<dc:creator>Mike</dc:creator>
				<category><![CDATA[GameMarx]]></category>

		<guid isPermaLink="false">http://www.funcworks.com/?guid=aa894e88ebd3a8dff23194f5bd429050</guid>
		<description><![CDATA[This week we discuss current news and using RPG mechanics in your game design.

Show Notes:


  Develop: Zynga 'losing $150 on every new paying customer' 

  Develop: PopCap axes game played by 750,000 people

  Destructiod: ESA spent $190,000 to suppo...]]></description>
			<content:encoded><![CDATA[<p>This week we discuss current news and using RPG mechanics in your game design.</p>

<p>Show Notes:</p>

<ul>
  <li>Develop: <a href="http://www.develop-online.net/news/39555/Zynga-losing-150-on-every-new-paying-customer">Zynga 'losing $150 on every new paying customer'</a> </li>

  <li>Develop: <a href="http://www.develop-online.net/news/39543/PopCap-axes-game-played-by-750000-people">PopCap axes game played by 750,000 people</a></li>

  <li>Destructiod: <a href="http://www.destructoid.com/esa-spent-190-000-to-support-pipa-lobbyists-219826.phtml">ESA spent $190,000 to support PIPA lobbyists</a></li>

  <li>Destructiod: <a href="http://www.destructoid.com/microsoft-denies-security-problems-with-xbox-live-219763.phtml">Microsoft denies security problems with Xbox Live</a></li>

  <li>MSDN: <a href="http://visualstudiogallery.msdn.microsoft.com/bc7a433b-b594-48d4-bba2-a2f24774d02f">Visual Studio Achievements</a></li>

  <li>Ben Kane: <a href="http://benkane.wordpress.com/2012/01/20/the-great-porting-adventure-day-8/">The Great Porting Adventure: Day 8</a></li>

  <li>Destructiod: <a href="http://www.destructoid.com/amy-dev-claims-its-game-is-just-hard-instead-of-crap--219848.phtml">AMY dev claims its game is just 'hard' instead of 'crap'</a></li>

  <li>Tested: <a href="http://www.tested.com/news/compact-alienware-x51-gaming-pc-disguises-itself-as-console/3467/">Compact Alienware X51 Gaming PC Disguises Itself as Console</a></li>
</ul><img src="http://feeds.feedburner.com/~r/Gamemarx/~4/7M9LiRt446k" height="1" width="1"/>]]></content:encoded>
			<wfw:commentRss>http://www.funcworks.com/33323/gamemarx-ep73-level-up-your-game/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
<enclosure url="http://static.gamemarx.com/assets/podcast/GM-73-Level-Up-Your-Game.mp3" length="80944017" type="audio/mpeg" />
		</item>
		<item>
		<title>GameMarx EP72 &#8211; Podcast Unlocked</title>
		<link>http://feedproxy.google.com/~r/Gamemarx/~3/YKaDGjWp-Ig/gamemarx-ep72-podcast-unlocked.aspx</link>
		<comments>http://feedproxy.google.com/~r/Gamemarx/~3/YKaDGjWp-Ig/gamemarx-ep72-podcast-unlocked.aspx#comments</comments>
		<pubDate>Sat, 14 Jan 2012 18:05:50 +0000</pubDate>
		<dc:creator>Mike</dc:creator>
				<category><![CDATA[GameMarx]]></category>

		<guid isPermaLink="false">http://www.funcworks.com/?guid=da427df68bd391ae4d3cf84f49b8a7e3</guid>
		<description><![CDATA[This week we discuss using achievements in your game, and catch up on a bunch of news missed in recent weeks.

Show Notes:


  Destructoid - Xbox Live hacking is a very real problem

  Trendy Gamers - Xbox Live Indie Games Now Max Out At 500 MB, Minimu...]]></description>
			<content:encoded><![CDATA[<p>This week we discuss using achievements in your game, and catch up on a bunch of news missed in recent weeks.</p>

<p>Show Notes:</p>

<ul>
  <li>Destructoid - <a href="http://www.destructoid.com/xbox-live-hacking-is-a-very-real-problem-219646.phtml">Xbox Live hacking is a very real problem</a></li>

  <li>Trendy Gamers - <a href="http://trendygamers.com/2012/01/04/xbox-live-indie-games-max-500-mb-minimum-price-reduced/">Xbox Live Indie Games Now Max Out At 500 MB, Minimum Price Reduced</a></li>

  <li>Armless Octopus - <a href="http://www.armlessoctopus.com/2012/01/06/prices-plummeting-for-cthulhu-saves-the-world-soulcaster-2-and-other-xbligs">Prices Plummeting for Cthulhu Saves the World, Soulcaster 2, and Other XBLIGs</a></li>

  <li>Trendy Gamers - <a href="http://trendygamers.com/2012/01/12/problems-xbox-live-dashboard-point-view-indie-developer/">The Problems With The New Xbox Live Dashboard From The Point Of View Of An Indie Developer</a></li>

  <li>PC gamer - <a href="http://www.pcgamer.com/2012/01/13/kinect-on-pc-more-expensive-less-useful-still-exciting/">Kinect on PC: more expensive, less useful, still exciting</a></li>

  <li>Develop - <a href="http://www.develop-online.net/news/39448/iOS-and-Android-set-to-host-Xbox-Live-games">iOS and Android 'set to host Xbox Live games'</a></li>

  <li>Moacube - <a href="http://moacube.com/blog/professional-developers-look-at-gamemaker/">Professional developer’s look at GameMaker</a></li>

  <li>DIY Gamer - <a href="http://www.diygamer.com/2012/01/yahtzee-announces-poaching-platformer-releases-trailer/">Yahtzee Announces Poacher Platformer, Releases Trailer</a></li>
</ul><img src="http://feeds.feedburner.com/~r/Gamemarx/~4/YKaDGjWp-Ig" height="1" width="1"/>]]></content:encoded>
			<wfw:commentRss>http://www.funcworks.com/33322/gamemarx-ep72-podcast-unlocked-2/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
<enclosure url="http://static.gamemarx.com/assets/podcast/GM-72-Podcast-Unlocked.mp3" length="75340173" type="audio/mpeg" />
		</item>
		<item>
		<title>GameMarx EP72 &#8211; Podcast Unlocked</title>
		<link>http://feedproxy.google.com/~r/Gamemarx/~3/YKaDGjWp-Ig/gamemarx-ep72-podcast-unlocked.aspx</link>
		<comments>http://feedproxy.google.com/~r/Gamemarx/~3/YKaDGjWp-Ig/gamemarx-ep72-podcast-unlocked.aspx#comments</comments>
		<pubDate>Sat, 14 Jan 2012 18:05:50 +0000</pubDate>
		<dc:creator>Mike</dc:creator>
				<category><![CDATA[GameMarx]]></category>

		<guid isPermaLink="false">http://www.funcworks.com/?guid=da427df68bd391ae4d3cf84f49b8a7e3</guid>
		<description><![CDATA[This week we discuss using achievements in your game, and catch up on a bunch of news missed in recent weeks.

Show Notes:


  Destructoid - Xbox Live hacking is a very real problem

  Trendy Gamers - Xbox Live Indie Games Now Max Out At 500 MB, Minimu...]]></description>
			<content:encoded><![CDATA[<p>This week we discuss using achievements in your game, and catch up on a bunch of news missed in recent weeks.</p>

<p>Show Notes:</p>

<ul>
  <li>Destructoid - <a href="http://www.destructoid.com/xbox-live-hacking-is-a-very-real-problem-219646.phtml">Xbox Live hacking is a very real problem</a></li>

  <li>Trendy Gamers - <a href="http://trendygamers.com/2012/01/04/xbox-live-indie-games-max-500-mb-minimum-price-reduced/">Xbox Live Indie Games Now Max Out At 500 MB, Minimum Price Reduced</a></li>

  <li>Armless Octopus - <a href="http://www.armlessoctopus.com/2012/01/06/prices-plummeting-for-cthulhu-saves-the-world-soulcaster-2-and-other-xbligs">Prices Plummeting for Cthulhu Saves the World, Soulcaster 2, and Other XBLIGs</a></li>

  <li>Trendy Gamers - <a href="http://trendygamers.com/2012/01/12/problems-xbox-live-dashboard-point-view-indie-developer/">The Problems With The New Xbox Live Dashboard From The Point Of View Of An Indie Developer</a></li>

  <li>PC gamer - <a href="http://www.pcgamer.com/2012/01/13/kinect-on-pc-more-expensive-less-useful-still-exciting/">Kinect on PC: more expensive, less useful, still exciting</a></li>

  <li>Develop - <a href="http://www.develop-online.net/news/39448/iOS-and-Android-set-to-host-Xbox-Live-games">iOS and Android 'set to host Xbox Live games'</a></li>

  <li>Moacube - <a href="http://moacube.com/blog/professional-developers-look-at-gamemaker/">Professional developer’s look at GameMaker</a></li>

  <li>DIY Gamer - <a href="http://www.diygamer.com/2012/01/yahtzee-announces-poaching-platformer-releases-trailer/">Yahtzee Announces Poacher Platformer, Releases Trailer</a></li>
</ul><img src="http://feeds.feedburner.com/~r/Gamemarx/~4/YKaDGjWp-Ig" height="1" width="1"/>]]></content:encoded>
			<wfw:commentRss>http://www.funcworks.com/33321/gamemarx-ep72-podcast-unlocked/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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